Roll:
-Developer & UX designer.
-Video Editor.
Tools Used:
-Spark AR
-Maya
-JavaScript
-Adobe Illustrator
-Adobe Premier
Demo: Video
Demo: Game
Project: Breakdown--Branding
Project: Breakdown--Development
This game uses a 7 band audio analyzer connected to “Instagram music” to trigger falling items. Each band triggers a specific item once the DB’s trigger level is reached. The items move down the screen and reset when they reach the bottom or collide with the hitbox tracked to the user's nose. If an item is missed, the hitbox on the bottom of the screen deducts a value from the score and life count. The game progressively speeds up using a clock triggered by the user hitting "start" which continues to speed up the rate of the falling items until the user misses three times in a row (loses) or ends the game. A "combo" is triggered by seven consecutive hits. This combination of elements creates a music-based game that makes doing the dishes less boring.